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Character Stats

Because part of Tann's game play will rely upon your character's physical and mental attributes, Tann has it's own Physical Stats system!  Each Species is handled a bit differently, so look for their specific sections to find out how to create your character's stats. 

Fawnlings

Fawnlings have five main stats that points may be given to: speed, stamina, strength, wisdom and herbology.  Fawnlings have 20 points to be divided between these categories, with a maximum of 8 points allowed per stat. 

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  • Speed - the ability to move quickly/dodge/avoid or outrun something.

  • Stamina - the ability to outlast others/escape disease/travel long distances.

  • Strength - the ability to use force/overpower others physically/wield heavy weapons

  • Wisdom - the knowledge on any subject (can pertain to their rank) - ie, wisdom of history, can also be general intelligence

  • Dexterity - how adept are they with their hands or at their craft- contains herbology, art, music, crafting, smithing, etc.

 

That would be outlined as follows:

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Speed:

Stamina:

Strength:

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Wisdom:

Dexterity:

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[ EXAMPLE ]

An example of point distribution:

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Speed: 3/8

Stamina: 4/8

Strength: 6/8

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Wisdom: 4/8

Dexterity: 3/8

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Build Modifiers

Because different builds are present, they allow for a few bonus points on the physical side of things. â€‹Keep the modifiers in mind when assigning base points, as you may not exceed 8.

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Light builds:

+2 speed modifier

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Medium builds:

+2 stamina modifier

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Heavy builds:

+2 strength modifier

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[ EXAMPLE ]

The above example with a Heavy Build modifier:

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Speed: 3/8

Stamina: 4/8

Strength: 6/8 +2

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Wisdom: 4/8

Dexterity: 3/8

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Rank Modifiers

Because different ranks require different skills, a few modifiers are allowed for those as well.  Keep these modifiers in mind when assigning base points, as you may not exceed 8.

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Seer:

+3 wisdom modifier

-2 speed modifier (may not exceed 3 speed)

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Priest or Priestess:

+1 wisdom modifier

+1 dexterity modifier

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Historian:

+2 wisdom modifier

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Herbalist:

+2 dexterity modifier

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Forest Guard:

+2 physical stat modifier (assign to any physical stat)

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Civilian:

+2 any stat modifier (assign to any stat)

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[ EXAMPLE ]

Continued example with a Forest Guard rank:

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Speed: 3/8

Stamina: 4/8 +2

Strength: 6/8 +2

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Wisdom: 4/8

Dexterity: 3/8

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As you can see, a character with this skill set would be a formidable physical opponent, with average wisdom and slightly below average dexterity skills- which makes sense because they would be physically-based rather than craft-based.  Overall, a decently balanced character!

Humans

Humans have six main stats that points may be given to: speed, stamina, strength, stealth, wisdom and dexterity.  Humans have 24 points to be divided between these categories, with a maximum of 8 points allowed per stat.  Here are some examples of skill application: 

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  • Speed - the ability to move quickly/dodge/avoid or outrun something.

  • Stamina - the ability to outlast others/escape disease/travel long distances.

  • Strength - the ability to use force/overpower others physically/wield heavy weapons

  • Stealth - the ability to sneak or hide effectively

  • Wisdom - the knowledge on any subject (can pertain to their rank) - ie, wisdom of history, can also be general intelligence

  • Dexterity - how adept are they with their hands or at their craft- contains herbology, art, music, crafting, smithing, etc.

 

That would be outlined as follows:

​

Speed:

Stamina:

Strength:

Stealth:

​

Wisdom:

Dexterity:

​

[ EXAMPLE ]

An example of point distribution:

​

Speed: 4/8

Stamina: 4/8

Strength: 3/8

Stealth: 5/8

​

Wisdom: 4/8

Dexterity: 4/8

​

Build Modifiers

Because different builds are present, they allow for a few bonus points on the physical side of things. â€‹Keep the modifiers in mind when assigning base points, as you may not exceed 8.

​

Light builds:

+2 speed modifier

OR

+2 stealth

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Medium builds:

+2 stamina modifier

OR

+1 stamina & +1 stealth

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Heavy builds:

+2 strength modifier

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[ EXAMPLE ]

The above example with a Medium Build modifier:

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Speed: 4/8

Stamina: 4/8 +1

Strength: 3/8

Stealth: 5/8 +1

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Wisdom: 4/8

Dexterity: 4/8

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Rank Modifiers

Because different ranks require different skills, a few modifiers are allowed for those as well.  Keep these modifiers in mind when assigning base points, as you may not exceed 8.

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Vanguard:

+3 Wisdom modifier

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Warrior:

+2 physical stat modifier

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Druid:

+2 Dexterity modifier

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Shadow:

+2 Stealth modifier

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Artist/Bard/Entertainer:

+2 Dexterity modifier

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Maker:

+2 Dexterity modifier

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[ EXAMPLE ]

Continued example with a Shadow rank:

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Speed: 4/8

Stamina: 4/8 +1

Strength: 3/8

Stealth: 5/8 +3

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Wisdom: 4/8

Dexterity: 4/8

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Overall a character that is adept at sneaking, and would perhaps make a good spy or thief!  They're decent with their hands and smart enough to not trip whilst sneaking up on a foe!

Dragons

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Fawnlings

© 2018 by TannianLegacies

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